home > Note Writing> about_a-play > about_a-play > about_a-play > about_a-play > about_a-play > about_a-play
All Aspects of ROCK & JAZZ
A music resource website, for rock, jazz and classical musicians: Free note writing software and much more.
Digital Books™ Catalogue
Welcome to NORDISC
We are a publishing house specializing in music teaching eBooks, theatre and records.
Contact
A-Play
Piano
Guitar
Bass
Drums
Music Resources
Note Writing
Blank Scores 1
Simple Score. 1
Piano Score. 2
Rock Score. 2
Symphony Orchestra Score. 3
Music font 3
Bass Flashcards 3
The Learning Game. 3
Drums Flashcards 6
The Learning Game. 6
Here are a couple of readymade scores for rock, jazz and classical music – you can create your own score by using our free A-Play Note Writing system. Read more about the software in the A-Play manual.
Click: Simple Score to open the blank score in a PDF file.
Click: Piano Score to open the blank score in a PDF file.
Click: Rock Score to open the blank score in a PDF file.
Click: Symphony Orchestra Score to open the blank score in a PDF file.
and more…
Right-click on normus-notation.ttf to save the font on your local computer or right-click on normus_note_symbols.doc to copy a word file with GIF notes for music education ect.
Flashcards are widespread memory games used by students in disciplines as mathematics, language and music alike. You have a set of card covering a certain subject, in our case the names of the notes of the fretboard for each string. The idea is to learn the positions and names by heart in order to play fluently across the whole neck.
The Fretboard Quiz Game consists of twelve cards, each representing a step within an octave on one string, for example E root to E first octave on the E-string. The cards are included in this book. Print out the front back (question) and the results page (answer) and glue them together, laminate them and cut the 12 cards out with a pair of scissors.
In the learning period, always keep the twelve cards in your pocket or bag. When you have a spare moment, e.g. riding in a bus or standing in a queue, produce a card and list the fret name of the selected flashcard for each string on the fretboard, e.g. from the G-string down to the B-string. When you get more experienced, you may simply ask yourself a random fret number, listing all the names on all strings.
Finally, when you have a solid grip on the first octave, you must add the second octave, which happens to have the same names as the first octave, only placed 12 frets higher.
It is equally important to play the notes on the bass as learning it by heart. The position on the fretboard should be connected to the name in your brain as second nature.
Rehearse the names physically on the bass 30min a day, while playing the game at least 10 minutes a day in your pauses or spare time.
# Front of Flashcard (Questions)
Fretboard Quiz
Fret #1
© Digital Books™
Fret #2
Fret #3
Fret #4
Fret #5
Fret #6
Fret #7
Fret #8
Fret #9
Fret #10
Fret #11
Fret #12
# Back of Flashcard (Answers)
Notes on Fret 1
String Up Down
G G# Ab
D D# Eb
A A# Bb
E F F
B C C
Notes on Fret 2
G A A
D E E
A B B
E F# Gb
B C# Db
Notes on Fret 3
G A# Bb
D F F
A C C
E G G
B D D
Notes on Fret 4
G B B
D F# Gb
A C# Db
E G# Ab
B D# Eb
Notes on Fret 5
G C C
D G G
A D D
E A A
B E E
Notes on Fret 6
G C# Db
D G# Ab
A D# Eb
E A# Bb
B F F
Notes on Fret 7
G D D
D A A
A E E
E B B
B F# Gb
Notes on Fret 8
G D# Eb
D A# Bb
A F F
E C C
B G G
Notes on Fret 9
G E E
D B B
A F# Gb
E C# Db
B G# Ab
Notes on Fret 10
G F F
D C C
A G G
E D D
B A A
Notes on Fret 11
G F# Gb
D C# Db
A G# Ab
E D# Eb
B A# Bb
Notes on Fret 12
G G G
D D D
A A A
E E E
B B B
Flashcards are widespread memory games used by students in disciplines as mathematics, language and music alike. You have a set of cards covering a certain subject, in our case the names and drum patterns of the Rudiments. The idea is to learn drum patterns and names by heart in order to help playing the rudiments as second nature.
The Rudiments Quiz Game consists of 26 cards, each representing one of the 26 rudiments. The cards are included in this book. Print out the front (question) and the results page (answer) and glue them together, laminate them and cut the 26 cards out with a pair of scissors.
In the learning period, always keep the 26 cards in your pocket or bag. When you have a spare moment, e.g. riding in a bus or standing in a queue, produce a card. Look at the number and name the drum pattern, for example “The long roll”. Then you play the rudiment. Finally, look at the back of the card to see if you have remembered the drum pattern correctly as well as the name. The name is important, as it helps automating the rudiments.
Rudiments Quiz
Rudiment 1
Rudiment 2
Rudiment 3
Rudiment 4
Rudiment 5
Rudiment 6
Rudiment 7
Rudiment 8
Rudiment 9
Rudiment 10
Rudiment 11
Rudiment 12
The Flam
Seven-Stroke Roll
The Five-Stroke Roll
The Long Roll
The Ruff
The Flamacue
The Flam Paradiddle
The Flam Accent
Single Ratamacue
Double Paradiddle
The Double Drag
The Single Drag
Rudiment 13
Rudiment 14
Rudiment 15
Rudiment 16
Rudiment 17
Rudiment 18
Rudiment 19
Rudiment 20
Rudiment 21
Rudiment 22
Rudiment 23
Rudiment 24
Ten-Stroke Roll
Nine-Stroke Roll
Rudiment14
Single-Stroke Roll
Triple Ratamacue
The Flam Tap
Fifteen-Stroke Roll
Thirteen-Stroke Roll
Eleven-Stroke Roll
Flam Paradiddle-Diddle
Drag Paradiddle, #2
Drag Paradiddle, #1
Single Paradiddle
Rudiment 25
Rudiment 26
Double Ratamacue
The Ratatap